![]() ![]() This is a concept that raises other interesting questions, too. It’s all forward-thinking stuff, and certainly makes some compelling points in favor of a need for universal slicing a system capable of handling any geometry, with the freedom to process along any path or direction. There’s a video embedded below the page break that covers the main points. There are loads of pictures of a 20 mm cube being sliced with a variety of different geometries, so be sure to give it a look. works to re-imagine slicing itself, and shows off the results of slicing 3D models using non-planar geometries. However, as 3D printing becomes more complex and capable, this “flat planar slicing” approach will eventually become a limitation because a series of flat slices won’t necessarily the best way to treat all objects (nor all materials or toolheads, for that matter.) How a 20 mm cube looks when sliced in a cone-shaped plane. Take a 3D model, slice it into flat layers equal to layer height, and make a toolpath so the nozzle can create those layers one at a time. One may think that when it comes to 3D printing, slicing software is pretty much a solved problem. ![]()
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